Quick drawing of the Test model Ж-04, i will try to update soon and make more views of mechanical parts of my mechs.
I wanted to desing an artillery mecha, i had the idea in my head for some time and i tried with many different drawings, the main idea was to make a mech that looked like a tank or self propelled gun. I started working with some ideas in Mexico City but i made the definitive sketch during a winter i spent in Moscow, the snow and cold weather, big buildings and a lot of silence was a great source of inspiration.
I started one year ago but i didn´t have time for working with this illustration because many things happened in my life, each time i began working with it i had to leave for months before i had another chance to continue.
This is the Panzerskellet Носорог (Nasarok-Rhino), It´s a heavy artillery piece, a support unit. It´s main task is to provide heavy fire at long distances when attacking enemy postions or mech formations. Usually they work in groups of four machines to create a continuos barrage of fire, because the reloading time of the main cannon is very slow.
The Носорог is the biggest mech ever made so it is strong and heavily armored, but very heavy and slow too, it has to addopt a seated position to fire the cannon, hence it is vulnerable to an enemy attack at short distance.
While firing the main gun, two extra legs that are attached to the rear part of the waist, deploy to stabilize the mech. And also when firing in unstable ground the arms can be anchored with two big spikes. Moreover the long thin arms are used to load the ammunition in the field when the main gun is depleted.
Proto Nasarok, first concept, with two different type of radars inspired by airborne early warning systems.
It is equipped with two long range radars and missiles, they can detect and destroy multiple targets at long distances both in the air or in the ground. But the Носорог has to be accompanied by escorts for defense at short distance, normally a squadron of Черный призрак go with this machines to the battlefield.
The crew consist of three, pilot, navigator (radar specialist) and gunner , the fisrt two go in tandem seats and the gunner (commander) has a seat next to them. In the rear there is a toilet a small oven and a bed for resting during long missions. The cockpit of this lethal machine is protected by a very thick armor that has survived to direct hits from heavy cannons of enemy kriegskellets like the Svart Draken.
As usual all the sketching was made with pencil on paper, and coloring in photoshop and a few details in illustrator.
Panzerskellet Носорог Technical spec:
Height: 25 meters, Empty weight: 79 tons, Full combat weight: 139 tons. Crew 3, Armament: 60 cm cannon x 1, long range missiles x 16
Черный призрак (Black Ghost), Is part of a long time personal project, i have made many sketches of different mecha that i´ve been drawing for years but haven´t finished, now that i have been practicing more and improved a little in digital painting i will be working on other models and slowly will be posting more of these machines and parts of the story.
I made this original mecha design inspired by all the cool japanese robots from animation and videogames that i have seen since i remember, speacially, Macross, The five star stories and Gundam.
Kriegskellet Черный призрак is the main assault mecha used by Gaian Confederation to combat the remnants of the once almighty Koraz Empire, it was made with long and strong arms capable to handle many different types of weapons.
Featured in concept robots
I made this Illustration for a T-shirt design contest, the design had to be a vector illustration limited to only five colours. I made a free interpretation of the aztec god Tlaloc, i drew this god as a woman and gave her an armor instead of clothes but i tried to keep some icons from the original representations, like the snake.
Tlaloc was an important deity in Aztec religion; a god of rain, fertility, and water. He was a beneficent god who gave life and sustenance, but he was also feared for his ability to send hail, thunder, and lightning, and for being the lord of the powerful element of water.
I´ve been working on a short sci-fi story about a scientist that is trapped in a ship that is lost adrift in the outer space and the ship is infested with mechanical insects of unknown origin, as the ship travels the robotic insects slowly eat the ship and the scientist desperately looks for a way to survive.
So far i have made several illustrations in different moments, actually i started with one drawing and then the idea started to grow and take form, when i began to write i made some other sketches, here you can see some of them.
I took these pictures some months ago in my visit to the Giger Bar in the city of Chur, Switzerland, the pictures are not really good but i enjoyed a lot being there, i have admired Giger´s artwork since i remember so it was incredible for me, to be there and experience that place, you can find the famous Harkonnen chair originally designed for the movie Dune, also there are many interesting details and drawings all over the place but my favorite part was the intricate and beautifully designed metal plates in the floor.
Here you can read more about the bar and find good pictures. http://www.hrgiger.com/barchur.htm
This is the second CD I was commissioned to design which was released in 2010. Tonalpohualli 13 “A Mexican Ambient Compilation” which features music from 4 talented bands: Arkhanoth, Whispers of Ghosts, Theomorphosys and X-17. As the title suggests the music in this compilation explores musical ambients with dark tones, some prehispanic sound elements and some electro.
I was asked to make an illustration of space and stars to be used as the background for the inner pages; this was all drawn using Photoshop. I also worked on the cover and general design of the album.
This was the first album I designed which was a very interesting project. Whispers of Ghosts is the musical project of Israel Valladares – his debut album in 2008, “The coldest place” is an atmospheric album with neo-classical influences, full of dark ambients and imaginative landscapes inspired by nature and introspection.